Unite the heroes.
Reclaim the Kingdom of Dreams.
Master Heroes is a hand-painted medieval fantasy brawler with deterministic combat, shared-screen co-op and LAN campaigns set in a kingdom at war.
Master Heroes is currently under development.
Now available to wishlist on Steam.
A kingdom broken by its strongest heroes.
Iblees shattered the royal army. Ten survivors seized ten regions and raised ten crowns. Haytham—a shepherd-born wizard-swordsman—and his mentor Van must defeat those fallen heroes, earn their allegiance and march beneath one banner.
Every crown has a region, and every region has arms.
Quds is Haytham and Van's home. The other ten are held by the heroes who crowned themselves over them. These are the crests the game draws above each region's roster, in the order the campaign reaches them.
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Quds
Haytham & Van
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Magnet Marsh
Snake
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Mirror Ruins
JmJm
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Ember Bog
Haydra
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Mossy Meadow
Croco
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Prism Orchard
Dede
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Rune Quarry
DeadLaw
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Moonlit Mire
Raiden
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Starfall Ridge
Raider
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Nightmare Reverie
Cyborg
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Lantern Woods
Shenegami
Every strike has weight.
Read the lane. Break the guard. Spend carefully. Every fighter is built from authored frame data, command inputs and a kit that changes how you approach the same battlefield.
- Mana
- fuels magic and the hidden Ultimate.
- Energy
- powers movement and physical specials; recover it by holding your ground.
- Aura
- rises as blows are traded, strengthens every attack and burns brighter around the fighter as it climbs.
Two combo strings. Ground, air and crouch defence. Counters, running attacks, five specials—and one secret move worth saving everything for.
Every hero fights differently.
Weapons, reach, rhythm and aura are authored per fighter—not recoloured from one template.

Haytham
Staff in the left hand. Sword in the right. The kingdom's impossible style.
Stand together against the dark.
Fight alone or bring a four-player party through wave arenas, regional stories and boss finales. Health and resources carry between scenes. The opposition scales with the size of the party—and every unlocked hero changes the road ahead.



One to four players on one team across levels and hero stories.
A hand-painted war.
Wet flagstone. Torch smoke. Weathered oak. Moonlit steel. Every battlefield belongs to the same medieval world.